Webpublic GameObject isTargetReacheable (GameObject gObject, Camera camera) { RaycastHit hit; Ray landingRay = camera.ScreenPointToRay (Input.mousePosition); if … WebIt seems to cast the ray from an orientation opposite to the starting orientation. It also never changes that orientation even if the camera rotates in both the scene and game view and …
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WebJan 2, 2024 · 1 Answer Sorted by: 1 By default raycasts in Unity do not hit the "inside" / backfaces of a Collider. You start your ray inside a sphere and want to hit the surface from the inside. You will have to enable Physics.queriesHitBackfaces either via code private void Awake () { Physics.queriesHitBackfaces = true; } or via the Physics Settings Share WebMay 22, 2024 · Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition); Of which is the source of problem. The output ray in my understanding from ScreenPointToRay is incorrect. Which puts me back in the square one position. Antypodish, Aug 31, 2024 #5 alexzzzz Joined: Nov 20, 2010 Posts: 1,447 Code (CSharp): rainwedge.com
[solved] ScreenPointToRay ( Input.mousePosition ) offset error
WebRay from camera that has an angle and calculating right position 1 Answer Struggling to set a RayCast from a camera object 0 Answers Ray cast affects all colliders in scene if mouse button is not releasesd. 1 Answer RayCast hight from Terrain in a walk cycle 1 Answer WebJul 26, 2005 · Basically, this is a five step process: Convert screen coordinates, in pixels, to normalized coordinates, with an origin at the center of the viewport and values on each axis ranging from -1.0 to 1.0. Scale the normalized screen coordinates to the field of view. The X and Y values attained will define the slope of the ray away from the center ... WebSep 3, 2024 · If you're using the camera's position as the start and the ScreenPointToRay's direction vector, that would work fine in non-orthographic mode. However, when ortho is on, the origin point will be the part of the ray that changes while the direction stays the same; if you're still using the camera's position as the origin it'll always gives you ... rain weave hair